The Witcher 3 Won't Utilize PS4 and Xbox One's Special Greaphical Features and Hardware MSAA Due to Console Parity
The Witcher three: Wild Hunt, which is the next installment in the nearly critically acclaimed and widely recognized open world action role-playing video game series chosen The Witcher, has expeditiously been building a giant hype around it always since it was appear early last year. The game looks gorgeous every time its demoed, and CD Projekt Red is trying to keep it that way on both the PlayStation 4 and Xbox I. Keeping console parity in view, it looks like the developer won't use whatsoever special graphical features for the game on both the latest video game consoles.
CD Projekt Red Won't Use Any Special Graphical Effects or Hardware MSAA for The WItcher three on Consoles in Order to Keep Parity
Featuring "a living open-world larger than any other game in modernistic RPG history," The Witcher 3: Wild Hunt marks the beginning of the end of the story of Geralt of Rivia, the primary protagonist of the game. Packing approximately fifty-hour long main storyline gameplay, the game is only being developed for the latest consoles and PC, and not the last-gen consoles every bit they are not able to handle its graphical allegiance and large, rich open-world environs.
In every gameplay demonstration, The Witcher 3 looks more jaw-dropping, and CD Projekt Reddish is making sure that the game clings to its strong visual appeal on both the latest consoles. But of course, PlayStation 4 and Xbox One have some of their own sectional hardware features, and the question is that while keeping console parity in view, how will CD Projekt Reddish accept reward of the PlayStation 4's unified GDDR5 compages, and will they come up with some special graphical features that will exist sectional to but one panel, such as the PlayStation 4?
The answer is quite simple, CD Projekt Ruddy won't develop whatsoever special graphical features for the game on any of the consoles, evidently even if it is possible to do so using efficient hardware architecture such equally the PlayStation 4'due south. Talking to GamingBolt, The Witcher 3: Wild Chase's lead engine programmer, Balazs Torok issued this clarification on the topic, saying:
"Nosotros e'er want to provide the best possible experience to all our gamers regardless of the platform and and so nosotros are not aiming to develop special graphical features for any of them."
Farther talking nearly the development and how The Witcher 3 will exceed in delivering similar gameplay feel across all platforms, Balazs was asked about the anti-aliasing engineering that the development squad will use for the PlayStation 4 and Xbox One versions of the game, and he stated that while options are all the same beingness explored, information technology is quite clear that the hardware based MSAA won't be used.
"We are withal exploring some options regarding anti-aliasing just we are sure that information technology will be some kind of screen space anti-aliasing solution and non hardware MSAA."
The Witcher 3: Wild Hunt will launch in February 2022 for Microsoft Windows, PlayStation 4 and Xbox One. Stick around for more news on the game.
Source: https://wccftech.com/the-witcher-3-ps4-xboxl-greaphical-hardware-msaa/
Posted by: crowesuccionoth.blogspot.com
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